9/22/2023 0 Comments Warm ashes daggerfall unity forums![]() ![]() I've done these quests multiple times on new characters and they are always a massive pain in the ass. ![]() So you have 30 days to level up to a point where you can beat these things, easier said than done. You don't even need a mod that removes level scaling to notice how busted it can be without it, there are quest mods that give you quests from level 1 that will reward you with an artifact like the Skeleton Key or Necromancer's Amulet, but you have to kill an Ancient Lich or Ancient Vampire to get it, and you have to do it within 30 days of getting the quest or something. It's not the best design in the world, generally I don't like level scaling in games at all, but it is integral to Daggerfall's balance because of how deeply embedded it is. ![]() Any enemy that is able to cast a spell or get a single melee hit in is going to delete you on sight when you're low level and haven't raised your hit points much, especially when you're undergeared for them and don't have protective spells yourself. You're going to encounter enemies that you will be unable to hit at all (as in, literally unhittable because the material doesn't damage them) with the type of weapons you're using frequently if you have unleveled enemies, unless you also have a mod to totally unlevel the loot and find mithril weapons and such at level 1. It's not like Oblivion where level scaling just bloats health pools and damage and gives every bandit end game armor and weapons. Removing level scaling from Daggerfall is definitely noticeable, in-fact it makes the game much much much harder. ![]()
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